Pavic the 'Lost One'
Str. 13, Int. 13, Wis.
9, Dex. 16, Con. 14, Cha. 9, hp 19
Languages: Thyatian, Traladaran
Weapon Mastery: normal sword, crossbow (SK)
Skills: alertness (17), blindshooting (17), escape (16)
broken crossbow & 17 quarrels (50 cn),
clothes & boots, silver bracelet and ring, leather armor (200 cn), sword
(60 cn), black velvet cloak, gold earrings, backpack (20 cn, 114 cn space
left), 50' rope (50 cn), tinderbox (5
cn), 3 flasks oil (30 cn), lantern (30 cn), thieves' tools (10 cn), 3 small
sacks (9 cn), trinkets (25 cn), 57 royals, 150 gp at Hungry Halfling
Novice Mitra Gudmondottir
Str. 13, Int. 9, Wis.
17, Dex. 14, Con. 9, Cha. 12, hp 19
Weapon Mastery: mace (SK=Dmg. 2d4, -1AC from hand-held or thrown
Skills: Alertness (14), Gambling (17), Cheating (14), Mountain/Hills
chain mail and shield (500 cn), spiked mace
(30 cn), 2 belt pouch w/sling, 30 stones (28 cn), holy symbol (1 cn), dwarf
bracelet (25 gp), backpack (20 cn, full), 4 torches (80 cn), 50' rope (50
cn), iron rations (70 cn), tinderbox (5 cn), 75 royals, 80 kronas, box with
ivory dice, 8 large sacks (40 cn), 510 gp at Hungry Halfling, 189 gp in
Str. 16, Int. 7, Wis.
8, Dex. 13, Con. 16, Cha. 10, hp 19
Languages: Neutral, Thyatian, Traladaran (not well though)
Weapon Mastery: sword, dagger, shortbow, hand-ax
Skills: Wrestling (16), Endurance (16), Escape (13)
plate mail and useless shield (600 cn),
short bow & 20 arrows, 5 silver tipped (20 cn), jeweled sword +2 (30 cn),
dagger (10 cn), gold engraved bracelet, ring with pearl, backpack (20 cn, 84
cn space left), oil, 2 flask (20 cn)
large sack (5 cn), 12 iron spike & small
hammer (70 cn), grappling hook (80 cn), 50' rope (50 cn), lantern (30 cn),
tinderbox (5 cn), 4 rubies (100 gp each), 28 sp, 1 torch (20 cn), 2 large
sacks full of 890 in gold, 2 10' poles, watersking, the latter five at the
Geddy the Halfling
Str. 15, Int. 7, Wis
9, Dex 17, Con 11, Cha 13, hp 16
Weapon Mastery: dagger (SK)
Skills: Bartending (7), Cheating (17), Blind Shooting (17), Acrobatics
Languages: Traladaran, Thyatian, Halfling
plate mail armor (500), Black Eagle sash,
Short Sword (30), 5 Daggers (50), 1 gemmed dagger (10), common clothing, 3
silver dagger (30), bola (5), Backpack (20, 20 space left), 6 Iron Spikes
(30), 12 Torches (120), 1 Oil Flasks (10), grappling hook (80), 3 vials holy
water (3), 50' rope (50), potion of speed (10), 154 gp at Hungry Halfling,
189 gp in Penhaligon
and Borin Numbcracker
18, Int. 6, Wis.
11, Dex. 7, Con. 14, Cha. 7, hp 7
Languages: Dwarf (Stronghollow dialect), Gnome, Goblin, Kobold,
Weapon Mastery: warhammer, battle ax
Skills: Endurance (14), Caving (11), Wrestling (18)
broken warhammer (50 cn), battle ax (60
cn), plain clothes, boots, belt w/silver buckle, silver & gold bracelet
(150 gp), plate mail armor and shield (600 cn), ring of invisibility,
backpack (20cn, 40 cn space left), 12 torches (240 cn), tinderbox (10 cn), 12
spikes (60 cn), 50' rope (50 cn), gold neckchain, medallion, brooch, ring
with amethyst, finger with iron ring, 889 gp at Hungry Halfling, 189 gp in
(starting with Session 3).
The party returns from another foray in the orc caves. After Dmitri pays
bail to escape his arrest, the party retires for free at the Hungry Halfling.
Geddy updates Borim on the day's events: they went to the caves and after
searching thoroughly and nearly being slaughtered by the disorganized attacks
of dozens of orcs, they came upon a halfling chained up in a torture chamber.
Mr. Flatfoot led the way to a secret passage that he says leads to the orc
chieftain's lair. Dmitri had been sorely wounded, however, and the party
returned home. While the party was in the caves, the tensions erupted between
the Traladarans and the Thyatians: rioting Traladaran mobs overtook the
city's garrison, shutting them in the local jail, and chased most of the
Thyatians out of town. This made Borim's recruitment efforts quite difficult,
though he did benefit by his day of rest and is now restored to complete
The next morning, Dmitri heals most of his wounds after praying to the
great Lord of Traladara. Ariana, whose life was saved by his noble actions
the day before, goes with him to make a proposition to Fyodor, the new
Traladaran ruler of Stallanford. Using her remarkable persuasive powers, she
talks him into allowing Dmitri to clear his name by performing the sacred
rites of the King's Festival.
While Dmitri prepares himself for the Festival, which is to be held as
soon as possible, the rest of the party, including Borim, returns to the
caves, led by Mr. Flatfoot, who is now clad in light leather armor and armed
with a dagger to wreak vengeance upon the perpetrators of his torture.
Everything is as the party left it the day before: the bodies scattered
throughout the cavern complex have not been disturbed. After walking through
the secret door Mr. Flatfoot revealed the day before the corridor turns to
the east to leads up to a room with the door agape. It is already apparent
that the room is devoid of life. As you enter the room, Mr. Flatfoot is sure
that this is indeed the chieftain's chambers. The dead body of whom both
halflings recognize as Aralic, the sacred priest of Stallanford. Searching
the adjoining chambers reveals a pile of dead women and children orcs, but no
chieftain. Apparently, the party's swath of destruction has scared him off.
The party returns to a Stallanford now bustling with excitement. Dmitri is
apparently already prepared for the rites, and the King's Festival will ensue
We will pick up on Felmont 8 in our next session. What I need to know from
you guys, as you discuss this over dinner on the 7th, is what you plan to do
next. If you wish to send me something in private, do so, otherwise, please
send your ideas to everyone on the list.
All the PCs utterly fail in all of their attempts to win contests during
the festival, except Borim, who defeated Titius in wrestling. Geddy overhears
a false rumor that Dmitri will be slaughtered before the day is out, and the
party leaves town immediately.
The next day is uneventful, except for a strange feeling of being watched.
Dmitri circled back and guards the road while the party moves ahead. Finding
nothing, he catches up to them later that night. They are suddenly attacked
by Iron Ring slave traders and their orcish allies, who succeed in capturing
The party arrives at the farmhouse, but do not take the hint to look for
Titius in the hills immediately. Dmitri is prepared to accompany the '"farmer"'
back to Penhaligon, but the rest of the party is suspicious and begin to try
to break into the house. The two "'farmers'' escape with their ''grain''
and the PCs discover my improvisational collection of slaves and their guard
in the cabin. They find the sheaf of papers they were supposed to find in the
orc lair here. The map with directions seem to hit them over the head a
little too much, but I did not know how else to steer them in the right
direction. They head to Penhaligon and meet with Kaerin, who sends out his
last reserves to bring the captives back to the city, and conducts a search
for the Iron Ring 'farmers.'
The PCs head north to find the farm in flames (another predictable occurrence
apparently) and chase down the orcs who did it. One of them fearsomely relays
the awesome might of his leader Gargomunhdrltr. The party approaches the
caves and handily defeats all twenty orcs and their master within, rescuing
Titius, Dwryll, and two other captives. They return to Penhaligon weary and
unprepared for the mission they will be asked to partake in the next day ...
The PCs meet with Kaerin, Dwryll, and Lady Penhaligon. They agree to help
Dwryll find the Eye of Traldar
and head out that day. They charge south along the Duke's Road, exchanging
mounts twice in roadside villages. Toward sundown, they are approaching
Kelvin, when they are slowed by a band of 'adventurers" who try to get
the PCs to eat and ‘parly' with them. The PCs, after extensive delay,
try to charge on, but their opponents have other ideas. After a swift fight
that nearly slays Borim, the PCs defeat the evil Elf and the Thugs, but their
leader escapes on horseback, warns Karmov and they both hurry into Kelvin. At
the entrance gates, the PCs are arrested and taken to the dungeons for
puportedly attacking 'innocents' outside the town.
The PCs are freed upon awakening, as their accuser never showed up. Pavic
and Dmitri try to find underground information on Karmov or the Iron Ring but
find only vague leads. The rest of the crew asks around town and find out
only that the Iron Ring is rumored to use great magics in their endeavors.
Pavic and Dmitri find out from a group of thieves that Melinn, an Iron
Ring consort, frequents the Devil's Tail Tavern in the seedy part of town.
Titius and Borim fruitlessly try to glean information from Nevin about
Karmov, and only end up pissing him off. Dwryll and Geddy are unable to find
out where the town rulership resides. That night, they discuss plans for the
Karmov leaves town in his original disguise. Meanwhile, the party, except
for Pavic and Titius, buy long cloaks and gather in the Devil's Tail. The
other two find out nothing new during the day, but Geddy overhears a rumor
that the Iron Ring has been using a magical teleportation device to journey across
Karameikos. Melinn is nowhere to be found that evening, even after a rough
interaction with the Orc owner of the Devil's Tail. Geddy, however, persuades
one lowlife to proffer information about Karmov for some money: he tells them
that Karmov left that morning, heading south for the magical transport
The PCs rise early and head south. They ask around the first town they
stop in to get fresh mounts but find no information about Karmov or the Iron
Ring. The farmer they meet a couple hours later, however, tells them of
seeing some mysterious figures leaving the road some ways south. The party
dismounting and traveling cautiously, Dwryll finds tracks leading off the
road a couple hours later and they follow a subtle trail into the woods.
Seeing Karmov about to descend the well in ancient ruins, the party assaults
his guards, and, after a dangerous fight that nearly kills Dwryll, the party
attempts to descend the well. Half of them slip to their doom, and, not
seeing them in the pool, Dwryll and Dmitri dive in after them. Half of them
lose their equipment to the depths and cannot retrieve it even after a
complex attempt to find it. Carefully making their way across the pool and
encountering more trepidation in climbing out of the cavern, the party
finally makes it to sunlight.
The party heads out following the scarce trail that Dwryll has found, only
after foraging for a day's food. They also happen upon a bear which they slay
for meat. Finally coming to a road, Geddy climbs a tree and sees Luln in the
distance. They travel in this direction as a storm sets in and are
ferociously attacked by a pair of dire wolves. They come to Luln tired and
weary, but Milton
greets them in a friendly manner and directs them to the Growling Griffon.
Here they rescue Sonya from a gang of rapists, and Pavic is rewarded with
mediocre sex that night.
The party splits up to buy armor, weapons, and supplies. Dmitri visits the
Church of Traladara and is healed by an amenable
priest. While distributing their new gear in the Brave Man's Inn, the party is brutally assaulted by members of the
Iron Ring. Titius strangely flees out the window while Geddy cowers in the
corner and Dmitri stands on top of a bed. Even Borim flees down the stairs
for a round. The party miraculously defeats their foes and the innkeeper,
tells the party that he will call for the town watch. The men they had met
the night before arrive and take them to Petronius, who asks them why the
Iron Ring is after them. The party refuses to tell him anything real until,
by the stroke of divine providence, Dwryll says 'Perhaps you can tell us of
the Eye of Traldar.' Petronius
pales and reveals that the Eye has been taken to Fort Doom. He informs the
party that it would be of great service if they went to retrieve the Eye, and
he gives them hints on how to penetrate Fort Doom.
Dmitri incessantly asks him if he would like to join them. That night, the
party makes plans for their infiltration of Fort Doom.
Petronius's men gather supplies for them.
Player Handout for Transition to these GMing tips or